AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Latin America for Q3 2021
Discover the performance trends of the top 5 Fidget Toys Games on iOS in Latin America during Q3 2021, including weekly downloads, revenue, and active users.
During Q3 2021, the top 5 Fidget Toys Games on iOS in Latin America demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into these trends.
Slime it: Slime Game Simulator experienced a notable decline in weekly revenue, starting at approximately $4.6K in late June and gradually decreasing to around $1.8K by the end of September. Downloads saw a significant drop from 6.8K in the last week of June to just 57 in the final week of September. Active users also declined steadily from 29.3K to 12.8K over the quarter.
Antistress - Relaxing games had relatively stable but low weekly revenue, peaking at $258 in the last week of June and ending at $133 by the end of September. Downloads remained low, fluctuating between 10 and 93 during the quarter. Active users saw a slight decline from 2.5K at the start of the quarter to 1.6K by the end of September.
Fidget Toys 3D showed a variable revenue trend, starting with minimal earnings but peaking at $103 in the last week of August. Downloads were more dynamic, with a high of 22.8K in late August and a low of 7.9K towards the end of September. Active users peaked at 31.1K in late August, reflecting the highest engagement among the top 5 apps.
Fidget Toys Trading: 3D Pop It had a significant increase in downloads, starting from 4.4K in mid-July and reaching over 67K in early August. Revenue started appearing in September, peaking at $170 in the week of September 20. Active users saw a substantial rise, peaking at 125.1K in early August, showing high user engagement.
Antistress - Satisfying Games! had very low revenue throughout the quarter, with a brief peak of $53 in mid-July. Downloads showed a declining trend from 961 in late June to 310 by the end of September. Active users also decreased from 1.5K to 694 over the same period.
For a deeper dive into the performance metrics of these apps and more insights, visit Sensor Tower.